Team Flairs include Island Slots, Air Slots, Water Slots and Team Banners or Icons. Players can redeem Team Trophies for Team Flairs, Daily Powers and Event Relics. The Team Store is a feature in Contested Territory and was added to Bloons TD 6 in Update 32.0. Players leaving the Team do not take Team Flair with them. Team Flair is funded by the entire Team and once funded is permanently unlocked for your Team.The top 7 Relics will be available to choose from in your final loadout of 4 Relics Capture Relic Tiles and then vote for you favorite Relic Knowledges unlocked this event.They are separate form Relics unlocked via Relic Tiles. Event Relics become available throughout the CT event and once funded are usable for the rest of that event.Daily Powers are available to unlock each day during the CT event and once funded can be used by the whole Team for that day.Rewards of City Cash and Bloonstones are given every single time the boss is beaten, being equal to (100x +150) City Cash and 5.This is the Team Trophy Store, where you can vote for unlocked CT Relics, fund Daily These rewards only apply to Bloons Monkey City and Bloons Monkey City Mobile. It resets after every Boss Battle week is over. (so at level 1, $100, then $400, then $1600, etc.)ĭefeating any boss at a specific level will give rewards. The second attempt for any level costs dollars, and every one after is the price of the previous. Fortunately, the player may decide to fight against the boss again with its decreased health, but it costs City Cash to re-fight. They all have to be defeated within one hour of summoning them with the Bloon Beacon, which otherwise would make them return to full health and come into hiding again.Such animation involves the boss making grumbling pain remarks, self-destruction of the boss with a series of explosions, and the other bloons being stunned and popped (disappearing on mobile). They all have more-or-less the same death animation.However, Absolute Zero and Pop and Awe effects do work in the Mobile version, with Pop and Awe stunning Boss Bloons for about half a second.This includes MOAB Assassin only inflicting 750 damage, Monkey Pirates and Super Wide Funnel not being effective, Ground Zerodoing only 350 damage, First Strike Capability only partially reducing the boss's health, Pop and Awe andSabotage Supply Lines not having any disability effect, etc. Most Anti-MOAB abilities are not as effective or is ineffective against any boss bloon.They are vulnerable to Boss Abilities, which include Boss Chill, Boss Bane, Boss Blast and Boss Weaken.Each "skull" is activated when the boss reaches 3/4 health, 1/2 health and 1/4 health. During each degrade of Blastapopoulos it will throw more fireballs, increasing in effectiveness depending on the number of "skulls". After every time Dreadbloon degrades, it will shield itself with yellow rocks. If Vortex degrades partially, it will unleash a pulse of energy that stuns all towers around it. For Bloonarius, it will release a bloon ranging from Lead to ZOMG. They have three "skulls", which make the given boss activate its strengthened ability.They are immune to slowing or stunning by normal towers, exceptingAbsolute Zero on BMC Mobile.The Vortex Dreadbloon Bloonarius BlastappopoulousĮach boss has a different starting health, increase in health, speed, and physical properties, but they all have these in common: Each boss bloon appears in a distinct track, each with variable amounts of land, water, unplaceable land, and variable path length.Īll boss bloons are MOAB-class and increase in health depending on the level being played. Their level rises depending on the number of times the player has defeated them during a specific event during a specific period of time. All boss bloons are MOAB-class and have variable number of hits depending on their level. Boss Bloons are bloons exclusive to Boss Battle events.
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