![]() ![]() But, if you actually want to shoot this, hunt with it, or have target practice, forget it. If you want to use it to pretend you are a hunter and hang it on your wall, it will do the job. I had high hopes of using it for protection here on my ranch, but it is way too slow and difficult to use due to these problems I have mentioned above. Whoever designed this bow, seems to have no idea of how a cross bow works. The string is not being pulled from the center of the bow, rather than the top, making it rub extra hard against the stock and causing way too much friction, which will eat up the string. The bolts have are designed so the grooves for the strings do not catch well and the bow will dry fire due to that. It resets it self after every shot, so you have to constantly unlock it which is a nightmare. The safety is a nightmare to use, it is extremely hard to move and requires more thumb strength than I have, I struggle with it constantly. This crossbow, looks like it was made to hang for decoration and not use for hunting. ![]() So.Looks like it is a decoration piece, bad design, shoots poorly, safety sticks and works badly at least in Calculus, you just have to understand the concepts and sort of get a feel for them, and be able to solve pretty much anything, like, right?"Ī: "Totally. Smith like, expect us to memorize all of that Biology stuff? We'd like, totally have to study for 8 hours to know all of that!"ī: "Omigod, you're like, soooooo totally right. I didn't even study for it!"ī: "Oh my god, really? I like, totally didn't study for it either!"Ī: "Yeah. I totally didn't study for finals"Ī: "Yeah like, but at least the Calc final was like, totally easy. my boyfriend said it was like, totally hard too. that Biology exam was like, totally hard. if high school students these days spent just 10 freaking minutes! just mulling over stuff like what I wrote just now, they would all be going around having conversations like:Ī: "Man. if this were a negative value, our damage per second would be getting smaller and smaller every second. Therefore, our damage per second is changing every second, and if this were a positive value, it would be getting bigger and bigger every second. That would indicate that our 'something per second' is changing by a certain amount, every second! Therefore, if our "something" were the "something per second" ITSELF, it would be " 'something per second', per second". "something per second" refers to the rate at which the quantity of our "something" changes, every second. Math is such a great language because lo and behold, it literally took 5 lines to explain the following english equivalent of the same situation:ĭPS is "damage per second", so "DPS per second" would be "damage per second per second". Let me straighten this all out in layman's terms, so we don't all write books about this confusion. So, the weapon makes a damage of 554 - 831(that is the standard damage, you got to add all the strength and bonuses that you receive depending on your character's class and equipment) when it hits target and while you wait for the next hit it will do damage over that time that is 203.7Īnd I don't know why the guy that openned this discussion got purged, he is actually right, I believe it is just a miss undestanding in reading, it is only DPS (damage per second). ![]() Ok I believe it is not hard to get it, but I see a huge mistake here, second/second is not equal to second^-2, it is one, like 2/2 is not 2^-2 second^-2 would be 1/second^2. Support usefulness! Especially because we fail to be funny as well. I wrote all of this down so you know I understand quite a bit of math and physics, but it comes all down to this:Įssentially, we're adding super-useless comments to Wowhead just because someone probably was typing too fast in order to think about DPS per second, and in fact, his purged comment about scary fury warriors was more informing than ours. If anyone is just half into this and would write things down, he'd know it's Dps/s second/second second^-2. You are the only one who's assuming -"second per second" is "second times second" which is "second^2". Damage per second per second is possible but it has no use in any way, shape or form. Absolutely confusing.įirst of all, you're combining written text with speaking math only to leave some viewers in awe. If you had seconds times seconds, that's sec^2 - but dps/s is sec^-2, and thus you're doing damage over a negatively squared period of time. However, if you could do damage per second per second, it'd be sec^-2. Damage per second per second? In acceleration sciences, the concept of seconds squared is acceptable, but it's a crazy thing to imagine - we've squared measurements of distance, but I can't recall that a human being has ever squared a measurement of time and lived to tell about it. ![]()
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